Humanoid Modeling

In this polygonal modeling DVD, Sean Mills shows you how to create a bipedal humanoid model. Sean begins with a set of primitives for different body parts - arms, legs, torso and face - and refines them into muscle masses, primary contours and silouhettes. He then shows you how to refine those masses, establishing preliminary edge loops around musculature and areas of major deformation. Sean concludes by integrating these primary forms onto a contiguous character mesh.
**Mac Users: This tutorial uses Byron’s Polygon Tools which is a PC-only plugin.
3 1/2 hours of lecture.
Product Code: SMI03
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