
Book Description
You’ve seen the cool mods that other developers have created for games like Quake. Now you’re ready to try it for yourself. All you need to dive in and start designing is a copy of Quake III, a creative idea, and this book! Master the fundamental skills you’ll need as you start with the basics of mod development and Quake III weapons programming. Then move on to code interaction as you begin to alter the user interface. Step into the ranks of true mod developer as you examine the development of a custom mod and cover ideas for future enhancements. Get ready to put your ideas into action!
Book Info
This guide gives you the opportunity to expand the functionality and playability of the existing game without having to write a 3D engine. Accompanying CD contains all source code freeware and shareware tools, and a full range of models, textures, and levels to support the development of the mod. Softcover.
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Product Details
* Paperback: 304 pages
* Publisher: Course Technology PTR; 1 edition (September 3, 2002)
* Language: English
* ISBN-10: 193184156X
* ISBN-13: 978-1931841566
http://rapidshare.com/files/98796422/193184156X.pdf

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