Need for Speed: ProStreet ENG FULL ISO (2007) FREE Rapidshare Links for Download
Need for Speed: ProStreet ENG FULL ISO 2007
HB2A-TYKX-ZOND-UALA-STRS
U2EN-AMWQ-ANTS-2SUC-KSSS
FBM5-ATDW-ZONE-VRUL-ESAL
Need for Speed: ProStreet will take the Need for Speed series in a new direction of gameplay.
Instead of an arcade style of gameplay which has dominated the series, ProStreet will focus
much more on realism and move closer to, but not into, racing simulation, and still with
options to use driving assistants to make driving easier and more arcade-like. Unlike its
predecessors, all racing in ProStreet will take place on closed tracks, thus making it the
first game in the series not animating illegal racing behaviour, hence there will not be any
police in the game. Performance tuning will take up a large part of gameplay in a way that
even a small adjustment of the shape of a car’s body will impact its performance. Autosculpt
is back from Carbon, but with much greater detail. According to an Electronic Arts employee,
there will be thousands of aftermarket upgrades, visual and performance, from real
performance brands.
In ProStreet there will be four different game modes, including Drag, Grip, Speed, and Drift.
Drag race is simply a 1/4-mile drag race, the first to cross the finish line wins. Grip race,
which is a circuit race, you do whatever you need to do, to cross the finish line first.
Block your opponent, ram them, or even smash them off the track. Speed challenge is all about
speed and control, you need to pass the checkpoints with highest possible speed, and the
racer with the highest total checkpoint speed wins. In drift, you drift to emerge as the
driver with the most points scored in the event.
Drag racing comes with several new features. Firstly, the racers are given a 10 second time
limit to perform a burnout where they must keep their revs in a "sweet spot" for as long as
possible to get maximum grip in the race. A 25% grip increase is considered a "poor" burnout,
and 50% increase is considered a "good" burnout, and a 75% increase is considered an
"incredible" burnout. There is also the presence of the traditional "Christmas tree" drag
lights, and false starts are possible. Also, unlike previous games, you have free control of
your steering, and you do not tap the arrow keys to change lanes one by one.
The game also provides the option of turning on or off driving aids such as traction control
and ABS. It also gives players the correct racing line to follow.
ProStreet will feature next-generation graphics aiming for a more photo-realistic feel, and
more advanced physics. It will also be the first Need for Speed game to include damage
modelling since 2000’s Need for Speed: Porsche Unleashed. The new damage system is said to be
very accurate, as a collision with any object in the game world may render a car damaged or
even useless.
Also, in accordance to the fact that Autosculpting any body parts will impact performance,
these changes can be tested in an enclosed chamber marked as the "Wind Tunnel". Your car is
placed in the Wind Tunnel and artificial winds are created, giving you your performance on
the track. You can use this to tune your car to your liking.
The new ProStreet will also feature an advanced damage system, which will directly impact on
your car’s performance, unlike previous Need for Speed titles. This is especially significant
in the Speed racing mode, as you can easily "total" your car.
Online
As before, the game will feature an online mode. However, unlike previous Need for Speed
titles, it will be much more integrated into the game; as long as a player is connected to
the Internet and logged in, his/her in-game progress will be recorded for the purpose of
online leaderboards. A player’s custom-built cars can also be shared online via "blueprints",
with the creator being given credit whenever their car setup is used for a leaderboard.
–ACURA–
Acura RSX
Acura Integra Type R
–AUDI–
Audi S3
Audi TT 3.2 QUATTRO
Audi S4
–BMW–
BMW M3 E46
BMW M3 E92
BMW Z4 M Coup